When playing career mode, you will notice a pretty good frame rate between 50 and 60 FPS. Slightly Mad Studios was aiming to run Project CARS 60 FPS on current gen hardware and although it was short it is trying really hard. Most graphics settings are hard-coded to the equivalent of the average PC settings, with some bordering on medium to high.įrame rate performance is more or less to what you would expect on both consoles. This leads to pretty good texture quality and sharpness, especially on the tracks themselves. Motion blur is apparent in both versions, running at the equivalent of average PC settings, and 8x anisotropic filtering is also apparent.
Xbox one s pc gpu equiclent 1080p#
Please select 1080p and 60fps for the best possible video quality.įrom the start, we were impressed with the level of detail of both versions. Please select 1080p and 60fps for the best possible video quality.ĭirect comparison between PS4, PC and Xbox One versions.
Xbox one s pc gpu equiclent Ps4#
Oddly enough, the PS4 version’s temporal anti-aliasing results in ghosting at times.ĭirect comparison between the PS4 and Xbox One versions.
It’s supposed to look like 4x MSAA on PC and it’s a step up from FXAA. It is in fact the EQAA (Enhanced Quality Anti-aliasing), developed by AMD and composed of four samples with eight fragments. Both use a rather interesting form of multisample or MSAA anti-aliasing. The PS4 and Xbox One iterations both run at an unlocked speed of 60 FPS per second, with the former running at a native resolution of 1920 × 1080 and the latter at a resolution of 1600 × 900. Let’s start with the current versions of the gen console. It’s one of those games that shines on PC but also proves that the Xbox One and PS4 are no slouch either. While it hasn’t had the greatest financial backing or the smoothest development process – the game has been delayed several times in the past year alone – Project CARS is a testament to the visuals of modern racing games. However, there are also games like Project CARS from Slightly Mad Studios. After all, Forza Motorsport is now an annual franchise, Gran Turismo isn’t completely relegated to the ether, and the iterations to DIRT, F1, and Need for Speed are pretty regular. “So-and-so is perhaps one of the most anticipated racing titles of all time.” However, it is difficult to resort to this classic hyperbole.